Swept Up
July 2017 

Swept Up was created during a ten week program with DreamWorks  Animations.  I worked along with five other students on this project from early concept to the final product.  We would receive weekly feedback from our mentors at DreamWorks Animation.

For this project I worked on the concept art of the character.  As well as modeling and rigging the character.  It took roughly a week to lock down our concept art for the character since we went through several different design iterations. Modeling the character took roughly two weeks since we continue to make changes to allow a range of motions in the joints, and rigging the character took roughly two weeks as well.  Other task that I tackled was surfacing the environment, center console and the apple.   

Process

© 2019 by Walter Fulbright