Rigging is the process of creating a skeletal system for an animated 3D character or object, allowing animators to manipulate the character with the use of NURBS controls. These controls often make it difficult for animators to see the silhouette of the character since the controls clutter the body. Direct selection controls offer a solution to this issue by eliminating the need for visible controls. This thesis covers the creation, use, and the process of direct selection controls. Explaining the issues of traditional rigging and how it can be solved with direct selection controls.