© 2019 by Walter Fulbright

Tribal Elephant
April 2017 

The initial project started off with the idea of creating a short animation with this character.  I did most of the sculpting in Zbrush using Maya to fix minor details and faces.  I then used TopoGun and UV Layout for the retopolizing and UV's.  To create the textures I decided to try Substance Painter, however I'm not too happy about how much the textures cover up a majority of my details.  So I'm re-rendering everything with a single grey tone so that the details show much clearer.  That being said this is still a working progress, with update to come.  

Process