The initial project started off with the idea of creating a short animation with this character. I did most of the sculpting in Zbrush using Maya to fix minor details and faces. I then used TopoGun and UV Layout for the retopolizing and UV's. To create the textures I decided to try Substance Painter, however I'm not too happy about how much the textures cover up a majority of my details. So I'm re-rendering everything with a single grey tone so that the details show much clearer. That being said this is still a working progress, with update to come.